An Interview With Platinum Games: The Team Behind Anarchy Reigns
Six years might be a relatively short space of time to you and me, but for Platinum Games that same amount of time has been nothing short of a whirlwind. Founded in August 2006 by former members of Capcom’s Clover Studio, Platinum has since been behind some of the most supremely assured, innovative and tantalisingly over-the-top games of recent years. A smorgasbord of titles over a diverse array of genres; rich in style, substance and, in the case of seductive shape-shifting witch Bayonetta, sex appeal. “In my mind we’ve been rushing full-bore since Platinum Games was founded, and I doubt that feeling will ever change,” executive director and producer Atsushi Inaba informs us, “From our very beginnings, our vision has been consistent: to deliver new, surprising experiences around the world.”
Ideas for Metal Gear Solid 5 revealed by Kojima
Kojima has spoken in a rather detailed interview about the development story behind the recently re-announced project Metal Gear Rising: Revengence, and his ideas for the next major milestone in the stealth combat series.
"Metal Gear Solid 4 wrapped up in 2008, and the dev team took post-project time off right after that. But, of course, we were in a situation where we had to start planning for MGS5. So I started coming up with several ideas," he says, beginning this exploration behind-the-scenes of Kojima Productions.